Dungeon Prototype — Wave Survival

Design documentation hub for a Godot 4.6 wave-survival prototype. KayKit characters, skeleton enemies, greybox arenas, and escalating pressure.

Godot 4.6 Wave Survival KayKit Assets Kenney Textures 3 Map Variants 6 Playable Characters 24 Sound Assets

Play

🎮

Play Map A

Single Breach Holdout — play the wave-survival prototype in your browser. WASD move, mouse look, left-click attack, right-click block, Space jump.

Design Documents

🗡️

3D Asset Gallery

Interactive 3D models for all playable characters, skeleton enemies, weapons, animations, textures, and fonts. Drag to rotate, click to preview animations.

🔊

Audio Asset Gallery

Playable previews for all 24 sound assets — music tracks, player SFX, skeleton SFX, UI sounds, and ambient effects. Embedded Freesound players.

🎮

Menu & HUD Mockups

Static UI mockups for main menu, pause menu, options screen with interactive volume sliders, and the in-game HUD with health, stamina, and wave timer.

🗺️

Wave Map Mockups

SVG floor plans and vertical-level diagrams for 3 Zombies-style map variants with 1, 2, and 3 entrances. Toggle between floor plan and vertical views.

🎵

Audio Design Document

Complete audio specification — bus layout, trigger wiring, AudioManager API, volume slider implementation, file structure, and attribution requirements.

Power-Up Design Document

Three timed power-ups — Double Jump, Regeneration, Attack Speed. Drop mechanics, buff tracking, HUD integration, and tuning constants.

📋

References & Planning

All planning documents — PRD, game design doc, expert critique, vertical slice roadmap, MVP status report, handoff prompts, and external links.