Menu + HUD Mockups

Static UI mockups with interactive volume sliders and text-only input prompts. Designed for Slice 0 menu direction reviews.

Open this file in Cursor preview/browser. The Options panel has interactive sliders — drag to adjust. This mockup intentionally uses text-only prompts (no controller icon pack assets).

Main Menu Mockup

Pause Menu Mockup

[P] Pause [ESC] Cancel

Options Menu Mockup

[←/→] Adjust [ENTER] Apply [ESC] Back

HUD Mockup

WAVE TIME 01:42
Health
Stamina
Objective
Reach the exit gate and clear the room.
[F] Open Gate

Emote Wheel (Hold Y)

Wave 👋 Cheer 🎉 Sit 🪑 Lie Down 🛏 Push-Ups 💪 Sit-Ups 🏋 Release Y to select
[Hold Y] Open [Mouse] Select [Release Y] Play emote

Character Animation Behaviors

Emote Wheel Animations
Triggered via the radial emote wheel (hold Y). Player character performs the selected emote until interrupted by movement, attack, or jump.

Wave → Waving (loop)
Cheer → Cheering (loop)
Sit → Sit_Floor_Down → Sit_Floor_Idle (loop)
Lie Down → Lie_Down → Lie_Idle (loop)
Push-Ups → Push_Ups (loop)
Sit-Ups → Sit_Ups (loop)
Special Triggered Animations
Certain animations play automatically in response to game events. These are not player-initiated.

Wave Clear → Character plays Cheering animation automatically when all enemies in a wave are killed. Plays for ~2 seconds, then returns to idle. Gives satisfying feedback for completing a wave.

Hit Reaction → Hit_A or Hit_B when taking unblocked damage.

Block Hit → Melee_Block_Hit when taking damage while blocking.

Death → Death_A when health reaches zero.
Animation Priority (highest → lowest)
1. Death 2. Hit reaction 3. Attack swing 4. Jump / Fall / Land 5. Blocking 6. Emote (from wheel) 7. Wave clear cheer 8. Running / Walking 9. Idle

Referenced UI Assets in this mockup