Wave Survival Map Mockups

Floor plans and vertical-level concepts for small Zombies-style demos using your mixed-neutral prototype textures.

Scale: Small (5-10 min loop) Mode: Wave Survival Variants: 1, 2, 3 Entrances

Texture and Gameplay Legend

Core Structure Dark grid walls/floors
Safe/Utility Zones Spawn, buy node, prep space
Vertical Connector Stairs and transition ramps
Holdout Choke Defensive lane
Danger Lane Enemy breach direction

Map A - Single Breach Holdout (1 Entrance)

Beginner pressure map. One enemy lane, two fallback positions, short vertical loop.

PLAYER SPAWN CORE ROOM HOLDOUT LANE ENEMY BREACH STAIRS TO L1

Intent: Mirrors a classic early-round bunker flow: one clear breach line, predictable pressure, and a simple staircase escape.

Map B - Dual-Pinch Warehouse (2 Entrances)

Mid-pressure map. Two enemy fronts force crossfire decisions and rotation discipline.

CENTRAL LOOP HOLD CHOKE POWER NODE STAIRS TO L1

Intent: Two opposing entrances create a pinch threat; survival depends on controlled rotations through the central loop.

Map C - Triple-Front Atrium (3 Entrances)

High-pressure map. Three breach lanes with a wide training ring and elevated reset point.

CORE DEFENSE BOWL STAIRS L1 SAFE LANE Outer ring = training loop

Intent: Three-front pressure encourages kiting and controlled regrouping, with the L1 walkway serving as a brief reset route before dropping back to L0.