| Unified PRD — Wave Survival |
PRD |
Approved planning baseline. Product vision, experience pillars, scope, spawn algorithm, combat design, HUD spec, map requirements. |
| Game Design Document |
GDD |
Core architecture — maps, domain model, entity relationships, UI framework, and remaining work checklist. |
| Expert Critique |
Review |
Architecture review — coupling risks, tooling priorities, test strategy, and mitigation recommendations. |
| Vertical Slice Roadmap |
Roadmap |
Slices 0-3 dependency map, scope definitions, go/no-go gates, and risk mitigations. |
| MVP Status Report |
Status |
Cycle 1 build report — what was built, controls, known issues, and Cycle 2 priorities. |
| Agent Swarm Handoff |
Handoff |
Expert deliverables — architecture validation, tooling, slice sequencing, external expert packet, menu direction. |
| Swarm Build Handoff Prompt |
Prompt |
Copy/paste prompt for running a planning+alignment swarm before implementation. |
| Game Design Expert Handoff |
Handoff |
Pre-production expert pass — confirmed findings baseline, asset constraints, licensing obligations. |
| External Expert Prompt |
Prompt |
Polished prompt for soliciting external game design review with structured response format. |
| Menu Direction Brief |
Brief |
Locked menu UX direction — visual style, navigation model, accessibility, persistence. |
| Map Mockups Design Spec |
Design |
Technical specification backing the wave map mockups — texture legend, gameplay flow, vertical layers. |
| Cycle 2 Handoff |
Handoff |
Cycle 2 implementation instructions — audio download, map expansion, bug fixes. |
| Cycle 3 Handoff |
Handoff |
Cycle 3 scope — power-ups, additional maps, polish. |
| Cycle 4 Handoff |
Handoff |
Cycle 4 scope — final polish, web export, deployment prep. |
| Site Handoff |
Handoff |
Link audit, repo structure, known limitations, next steps for dev.gankmid.co. |