Dungeon Prototype — Wave Survival
Design documentation hub for a Godot 4.6 wave-survival prototype. KayKit characters, skeleton enemies, greybox arenas, and escalating pressure.
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Design Documents
3D Asset Gallery
Interactive 3D models for all playable characters, skeleton enemies, weapons, animations, textures, and fonts. Drag to rotate, click to preview animations.
Audio Asset Gallery
Playable previews for all 24 sound assets — music tracks, player SFX, skeleton SFX, UI sounds, and ambient effects. Embedded Freesound players.
Menu & HUD Mockups
Static UI mockups for main menu, pause menu, options screen with interactive volume sliders, and the in-game HUD with health, stamina, and wave timer.
Wave Map Mockups
SVG floor plans and vertical-level diagrams for 3 Zombies-style map variants with 1, 2, and 3 entrances. Toggle between floor plan and vertical views.
Audio Design Document
Complete audio specification — bus layout, trigger wiring, AudioManager API, volume slider implementation, file structure, and attribution requirements.
Power-Up Design Document
Three timed power-ups — Double Jump, Regeneration, Attack Speed. Drop mechanics, buff tracking, HUD integration, and tuning constants.
References & Planning
All planning documents — PRD, game design doc, expert critique, vertical slice roadmap, MVP status report, handoff prompts, and external links.